The Venturing Bronze Award

One of the strengths of the Venturing program is tis ability to meet the interest of all Venturers. Sometimes Venturers like to investigate new, different areas, Variety in a crew always seems to make it more fun to go to meetings and outings. Also Venturers probably have many interests or would like to have more. Because of that desire, and to provide a pathway to many different experiences, the Venturing Bronze Awards Program is offered. Venturers can earn their crew's specialty Bronze Award of all five Bronze Awards.

The five different Venturing Bronze Awards are Arts and Hobbies, Outdoor, Sea Scouting (Ordinary Award), Sports, and Youth Ministries. All five Bronze Awards contain the common elements of experience, learning and skill, and sharing your experiences and skills with others. Earning at least one Bronze Award is required for the Venturing G.O.L.D. Award. The Bronze Award is designed as the entry-level award for a Venturer so that they can acquire usable skills that will cary them along the trail to the Venturing Silver Award.


Requirements of the Bronze Award:

For the Arts and Hobbies, Sports, or Youth Ministries, a Venturer must complete at least nine of twelve requirements established for each of those three areas. For Outdoor, Venturers must complete at least four requirements. For Sea Scout, Sea Scouts must earn the Ordinary Rank. To earn a specific Bronze Award such as the Arts and Hobbies Bronze Award, all completed requirements must be Arts and Hobbies requirements.

Arts and Hobbies   Outdoor   Sports  Youth Ministries(religion)
 


Procedures for the Bronze Award:

Bronze candidates may have their crew Advisor or a specialty consultant approve or sign off on the completed requirement. Requirements for the Arts and Hobbies, Sports, and Youth Ministries Bronze can be found in the Silver Award Guide. Requirements of the Sea Scout Bronze (Ordinary Award) can be found in the Sea Scouting Manual. The requirements of the Outdoor Bronze Award can be found in the Ranger Guidebook. There is no committee review for the Venturing Bronze Award.

Recognition of the Bronze Award:

The actual Bronze Award is a colorful, campaign-style ribbon that may be worn on the Sea Scouting or Venturing uniform. If all five are earned, all five may be worn on the uniform. The ribbons have an icon representing the area it was earned in superimposed on the ribbon.

 


For ARTS AND HOBBIES activities, do nine of the following:

  1. Visit a drafting company that uses state-of-the-art CAD systems and see how the new technology is used.
    1. Choose a product that you are familiar with. Create an advertising plan for this produce, then design an advertising plan layout.
    2. Using your resources, create a clean, attractive tabletop display highlighting your advertising plan for your chosen product.
    3. Show your display at your crew meeting or other public place.
    1. Learn about backstage support for artistic productions.
    2. Attend a theater production. Then critique the work of the artist in set design, decoration, and costume design.
    1. Choose a new hobby such as CD, sports card, or stamp collecting; in-line skating; or marksmanship.
    2. Keep a log for at least 90 days of each time you participate in your hobby.
    3. Take pictures and/or keep other memorabilia related to your hobby.
    4. After participating in your hobby for at least 90 days, make a presentation or tabletop display on what you have learned for your crew, another crew, a Cub Scout or Boy Scout group, or another youth group.
    1. Tour a golf course. Talk to the golf pro, caddy, groundskeeper, manager, or other golf course employee about what it takes to operate a golf course. Play at least nine holes of golf.
      OR
    2. Tour a golf driving range. Talk to the manager or other driving range about what it takes to manage a driving range. hit a bucket of balls.
    1. Develop a plan to asses the physical skill level of each member of a group such as your crew, a Cub Scout or Boy Scout group, a retirement home, or a church group.
    2. Once you have determined your starting point or base, develop a plan with each member of your group to develop a physical training improvement program.
    3. Test your group members on a regular basis over a 90-day period to see if there is improvement.
    4. Share your results with the group and/or your crew.
    1. Lead or participate in a crew discussion on the merits of a young person choosing a sports hobby such as golf, jogging, or cycling for a lifetime. Discuss health benefits, opportunity to associate with friends, costs, etc.
    2. Ask an adult who is not active in your crew and who has an active sports hobby to join your discussion to get his or her point of view.
  2. Visit a hobby store. Talk with the manager about what the most popular hobby is relative to what is purchased and the type and age of people who participate in different hobbies. If they have free literature about beginning hobbies, share it with your crew members.
  3. Teach disadvantage or disabled people a sport and organize suitable competitions, or help them develop an appreciation for an art or hobby new to them.
  4. Organize a hobby meet (a place where people gather to display and share information about their hobbies) for your crew, a church group, a Cub Scout or Boy Scout group, a retirement home, or another group.
  5. Organize a photography contest in your crew, a church group, a Cub Scout or Boy Scout group, a retirement home, or another group. Secure prizes and judges. Plan an awards program.
  6. Using your artistic ability, volunteer to do the artwork for an activity for your crew, another crew, a Cub Scout or Boy Scout group, a district, or council. Example: do the posters and promotional materials for a district Cub Scout day camp.

[Activities or projects that are more available in your area may be substituted with your Advisor's approval for activities shown above.]

 


For OUTDOOR activities, complete at least four core requirements and at least two electives:

Do four of the following core requirements:

  1. Standard First Aid

  2. Wilderness Survival

  3. Communications

  4. Leave No Trace

  5. Cooking

  6. Land Navigation

  7. Emergency Preparedness

  8. Conservation

Do two of the following elective requirements:

  1. Backpacking

  2. Cave Exploring

  3. Cycling/Mountain Biking

  4. Ecology

  5. Equestrian

  6. Hunting and Fishing

  7. Lifesaver

  8. Mountaineering

  9. Orienteering

  10. Outdoor Living History

  11. Physical Fitness

  12. Project COPE

  13. Scuba Certification

  14. Shooting Sports

  15. Watercraft

  16. Wildlife

  17. Winter Sports

Details on these requirements can be found in the Ranger Guidebook

Above information from Silver Award Guidebook (25-015), 1998 printing


For SPORTS activities, do nine of the following:

  1. Demonstrate by means of a presentation at a crew meeting, Cub Scout or Boy scout meeting, or other group meeting that you know first aid for injuries or illnesses that could occur while playing sports, including hypothermia; heatstroke; heat exhaustion; frostbite; dehydration; sunburn; blisters, hyperventilation; bruises; strains; sprains; muscle cramps; broken, chipped, loosened, or knocked-out teeth; bone fractures; nausea; and suspected injuries to the back, neck, and head.
  2. Write an essay of at least 500 words that explains sportsmanship and tells why it is important. Give several examples of good sportsmanship in sports. Relate at least one of these to everyday leadership off the sports field.
    OR
    Make a presentation to your crew or a Cub Scout or Boy Scout group of at least 30 minutes with the same requirements as for the essay.
  3. Take part as a member of an organized team in one of the following sports:
    • baseball,
    • basketball,
    • bowling,
    • cross-country,
    • diving,
    • fencing,
    • field hockey,
    • football,
    • golf,
    • gymnastics,
    • lacrosse,
    • rugby,
    • skating (ice or roller),
    • soccer,
    • softball,
    • swimming,
    • team handball,
    • track and field,
    • volleyball,
    • water polo, or
    • wrestling
    • (or any other recognized sport approved in advance by your Advisor except boxing and karate).
  4. Organize and manage a sports competition, such as a softball game, between your crew and another crew, between two Cub Scout dens or packs, between two Boy Scout patrols or troops, or between any other youth groups.  You must recruit at least two other people to help you manage the competition.
  5. Make a set of training rules for a sport you pick. Design an exercise plan including selected exercises for this sport. Determine for this sport the appropriate heart rates and desired training effects. Follow your training plan for at least 90 days, keeping a record showing your improvement.
  6. Make a tabletop display or give a presentation for your crew, another crew, a Cub Scout or Boy Scout group, or another youth group that explains the attributes of a good team leader and a good team player. Select athletes that exemplify these attributes.
  7. Make a display or presentation on a selected sport for your crew or another group covering
    1. etiquette for your sport,
    2. equipment needed,
    3. protective equipment needed and why it is needed,
    4. history of the sport, and
    5. basic rules.
  8. Research and then, at a crew meeting or other youth group meeting, manage a discussion on drug problems as they relate to athletes.
    • What drugs are banned?
    • What impact do these banned drugs have on the human  body and mind?
    • Where can information about drugs be found?
    • How do some sports organizations fight sports drug abuse?
    • Cover at least the following drugs:
      • stimulants,
      • painkillers,
      • anabolic steroids,
      • beta blockers,
      • diuretics,
      • alcohol,
      • marijuana, and
      • cocaine.
  9. Research and then, at a crew meeting or other youth group meeting, manage a discussion on recent training techniques being used by world-class athletes. Compare them to training techniques of 25 and 50 years ago (this must be different than the discussion in requirement 8).
  10. Study ways of testing athletes for body density. Fat content can be measured by skin-fold calipers, body measurements, and hydrostatic weighing. Then recruit a consultant to assist you as you determine the body density and fat content for your fellow crew members at a crew meeting or special activity.
  11. Select a favorite Olympic athlete, a highly respected athlete in your city, or a favorite professional athlete and research his or her life.  Make an oral presentation or tabletop display for your crew or another group.
  12. Explain the importance of proper nutrition as it relates to training for athletes. Explain the common eating disorders anorexia and bulimia and why they are harmful to athletes.

[Activities or projects that are more available in your area may be substituted with your Advisor's approval for activities shown above.]

Above information from Silver Award Guidebook (25-015), 1998 printing.


For YOUTH MINISTRIES activities, do nine of the following:

  1. Earn your denomination's Venturing-age religious award.
    1. Learn about cultural diversity.
    2. Make a presentation or tabletop display using the information you
      learned in (a) above.
      OR
    3. Invite someone from a different cultural background from yours and the majority of your crew's members to give a presentation on a subject of his or her choosing. Introduce your guest.
    4. Participate in a discussion about cultural diversity with your crew, Sunday school class, or other group.
  2. Plan and lead a service project such as helping to build a Habitat for Humanity house, participating in a community cleanup project, or taking on a fix-up project for a nursing home or nursery.
    1. Serve as a volunteer in your church or synagogue or other nonprofit organization for at least three months.
    2. Keep a personal journal of your experiences each time you worked as a volunteer.
    3. After you have served as a volunteer for at least three months, share your experiences and how you feel about your service with others.
  3. Go on a religious retreat or religious trek lasting at least two days.
  4. Produce or be a cast member in some type of entertainment production with a religious or ethical theme, such as a play, a puppet show, or concert for a group such as a play, a puppet show, or concert for a group such as a children's group, retirement home, homeless shelter, or Cub Scout or Boy Scout group.
  5. Serve as president, leader, or officer of your Sunday school class or
    youth group.
  6. Complete a Standard First Aid course or higher course or its equivalent.
    1. Participate in at least two Ethical Controversies as a participant.
    2. Be a facilitator for at least two Ethical Controversies activities for your crew, another crew, your school class, a Boy Scout troop, or another group.
    3. Lead or be a staff member putting on an Ethics Forum for your crew, your church or synagogue, or your school class.
  7. Serve as a Sunday school teacher or assistant for a children's Sunday school class for at least three months, or as a volunteer for a church/synagogue children's activity such as vacation Bible school.*
    (*This must be different than requirement 4 above.)
  8. Meet with your church or synagogue minister/rabbi/leader to find out what he or she does, what they had to do to become your leader, and what they think is the most important element of their job.

[Activities or projects that are more available in your area may be substituted with your Advisor's approval for activities shown above.]

Above information from Silver Award Guidebook (25-015), 1998 printing.


 


Above information from Silver Award Guidebook (25-015), 1998 printing